Teaching Materials & Talks

Slide decks, references, and course material I use for teaching game design and development. Free to use in your own classroom or studio.

Presentation
Game Design Macro Charts
Planning a full game on one sheet — from concept through production

An 18-slide deck covering what a design macro is, the twelve-column macro chart template, how to adapt it for nonlinear and sandbox games, and how the chart feeds scheduling, scoping, and day-to-day production decisions.